PipelineBuildLogger.LogImportantMessage Method (MonoGame.Framework.Content.Pipeline.Builder)

Outputs a high-priority status message from a content importer or processor.

Namespace: MonoGame.Framework.Content.Pipeline.Builder
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void LogImportantMessage(
	string message, 
	Object[] messageArgs
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

message
Type: System.String
Message being reported.
messageArgs
Type: System.Object[]
Arguments for the reported message.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop