PipelineBuildLogger.LogImportantMessage Method (MonoGame.Framework.Content.Pipeline.Builder)
Outputs a high-priority status message from a content importer or processor.
Namespace: MonoGame.Framework.Content.Pipeline.Builder
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void LogImportantMessage( string message, Object[] messageArgs )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- message
-
Type: System.String
Message being reported.
- messageArgs
-
Type: System.Object[]
Arguments for the reported message.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop