PipelineBuildLogger Class (MonoGame.Framework.Content.Pipeline.Builder)

System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentBuildLogger
      MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildLogger

Namespace: MonoGame.Framework.Content.Pipeline.Builder
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class PipelineBuildLogger : ContentBuildLogger

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The PipelineBuildLogger type exposes the following members.

  Platforms Name Description
PipelineBuildLogger Initializes a new instance of ContentBuildLogger. 
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  Platforms Name Description
IndentString  (Inherited from ContentBuildLogger.)
LoggerRootDirectory Gets or sets the base reference path used when reporting errors during the content build process. (Inherited from ContentBuildLogger.)
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  Platforms Name Description
GetCurrentFilename Gets the filename currently being processed, for use in warning and error messages. (Inherited from ContentBuildLogger.)
Indent  (Inherited from ContentBuildLogger.)
LogImportantMessage Outputs a high-priority status message from a content importer or processor. (Overrides ContentBuildLogger.LogImportantMessage().)
LogMessage Outputs a low priority status message from a content importer or processor. (Overrides ContentBuildLogger.LogMessage().)
LogWarning Outputs a warning message from a content importer or processor. (Overrides ContentBuildLogger.LogWarning().)
PopFile Outputs a message indicating that a content asset has completed processing. (Inherited from ContentBuildLogger.)
PushFile Outputs a message indicating that a content asset has begun processing. All logger warnings or error exceptions from this time forward to the next PopFile call refer to this file. (Inherited from ContentBuildLogger.)
Unindent  (Inherited from ContentBuildLogger.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop