LocalizedFontDescription.ResourceFiles Property (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Add a new property to our font description, which will allow us to
include a ResourceFiles element in the .spritefont XML. We use the
ContentSerializer attribute to mark this as optional, so existing
.spritefont files that do not include this ResourceFiles element
can be imported as well.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public List<string> ResourceFiles { get; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: List<System.String>
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop