GraphicsAdapter.UseDebugLayers Property (Microsoft.Xna.Framework.Graphics)
Used to request the graphics device should be created with debugging
features enabled.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public static bool UseDebugLayers { get; set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: System.Boolean
Supported in:
Windows DirectX Desktop
Windows DirectX Desktop