GraphicsAdapter Class (Microsoft.Xna.Framework.Graphics)
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public sealed class GraphicsAdapter : IDisposable
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The GraphicsAdapter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
GraphicsAdapter |
Platforms | Name | Description | |
---|---|---|---|
Adapters | |||
CurrentDisplayMode | |||
DefaultAdapter | |||
Description | |||
DeviceId | |||
DeviceName | |||
IsDefaultAdapter | |||
IsWideScreen | Returns true if the CurrentDisplayMode is widescreen. | ||
MonitorHandle | |||
Revision | |||
SubSystemId | |||
SupportedDisplayModes | |||
UseDebugLayers | Used to request the graphics device should be created with debugging features enabled. | ||
UseDriverType | Used to request creation of a specific kind of driver. | ||
UseReferenceDevice | Used to request creation of the reference graphics device, or the default hardware accelerated device (when set to false). | ||
VendorId |
Platforms | Name | Description | |
---|---|---|---|
Dispose | (Implements IDisposable.Dispose().) | ||
IsProfileSupported | |||
QueryRenderTargetFormat | Queries for support of the requested render target format on the adaptor. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web