GraphicsAdapter.UseReferenceDevice Property (Microsoft.Xna.Framework.Graphics)
Used to request creation of the reference graphics device,
or the default hardware accelerated device (when set to false).
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public static bool UseReferenceDevice { get; set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: System.Boolean
This only works on DirectX platforms where a reference graphics
device is available and must be defined before the graphics device
is created. It defaults to false.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web