GraphicsDevice.UseHalfPixelOffset Property (Microsoft.Xna.Framework.Graphics)
Indicates if DX9 style pixel addressing or current standard
pixel addressing should be used. This flag is set to
false by default. If `UseHalfPixelOffset` is
`true` you have to add half-pixel offset to a Projection matrix.
See also PreferHalfPixelOffset.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public bool UseHalfPixelOffset { get; private set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: System.Boolean
XNA uses DirectX9 for its graphics. DirectX9 interprets UV
coordinates differently from other graphics API's. This is
typically referred to as the half-pixel offset. MonoGame
replicates XNA behavior if this flag is set to true .
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web