PresentationParameters.RenderTargetUsage Property (Microsoft.Xna.Framework.Graphics)

Get or set the RenderTargetUsage for the back buffer. Determines if the back buffer is cleared when it is set as the render target by the GraphicsDevice. GraphicsDevice target.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public RenderTargetUsage RenderTargetUsage { get; set; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web