PresentationParameters Class (Microsoft.Xna.Framework.Graphics)
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public class PresentationParameters
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The PresentationParameters type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
PresentationParameters | Create a PresentationParameters instance with default values for all properties. |
Platforms | Name | Description | |
---|---|---|---|
DefaultPresentRate |
Platforms | Name | Description | |
---|---|---|---|
BackBufferFormat | Get or set the format of the back buffer. | ||
BackBufferHeight | Get or set the height of the back buffer. | ||
BackBufferWidth | Get or set the width of the back buffer. | ||
Bounds | Get the bounds of the back buffer. | ||
DepthStencilFormat | Get or set the depth stencil format for the back buffer. | ||
DeviceWindowHandle | Get or set the handle of the window that will present the back buffer. | ||
DisplayOrientation | Get or set the display orientation. | ||
HardwareModeSwitch | If true the GraphicsDevice will do a mode switch
when going to full screen mode. If false it will instead do a
soft full screen by maximizing the window and making it borderless. |
||
IsFullScreen | Get or set a value indicating if we are in full screen mode. | ||
MultiSampleCount | Get or set the multisample count for the back buffer. | ||
PresentationInterval | Get or set the presentation interval. | ||
RenderTargetUsage | Get or set the RenderTargetUsage for the back buffer. Determines if the back buffer is cleared when it is set as the render target by the GraphicsDevice. GraphicsDevice target. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web