Mp3Importer Class (Microsoft.Xna.Framework.Content.Pipeline)

Provides methods for reading MP3 audio files for use in the Content Pipeline.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
      Microsoft.Xna.Framework.Content.Pipeline.Mp3Importer

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentImporterAttribute(".mp3", DisplayName = "Mp3 Importer - MonoGame", DefaultProcessor = "SongProcessor")]
public class Mp3Importer : ContentImporter<T>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The Mp3Importer type exposes the following members.

  Platforms Name Description
Mp3Importer Initializes a new instance of Mp3Importer. 
Top
  Platforms Name Description
Import Called by the XNA Framework when importing an MP3 audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().)
Top
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop