EffectProcessorDebugMode Enumeration (Microsoft.Xna.Framework.Content.Pipeline.Processors)

Specifies how debugging of effects is to be supported in PIX.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public enum EffectProcessorDebugMode

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The EffectProcessorDebugMode type exposes the following members.

  Platforms Name Description
Auto Enables effect debugging when built with Debug profile. 
Debug Enables effect debugging for all profiles. Will produce unoptimized shaders. 
Optimize Disables debugging for all profiles, produce optimized shaders. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop