SoundEffectProcessor Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)
A sound effect processor that processes an intermediate AudioContent type. This type encapsulates the source audio content, producing a SoundEffect type that can be used in the game.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.SoundEffectProcessor
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.SoundEffectProcessor
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentProcessorAttribute(DisplayName = "Sound Effect - MonoGame")] public class SoundEffectProcessor : ContentProcessor<TInput,TOutput>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The SoundEffectProcessor type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
SoundEffectProcessor | Initializes a new instance of SoundEffectProcessor. |
Platforms | Name | Description | |
---|---|---|---|
Process | Builds the content for the source audio. (Overrides ContentProcessor<TInput,TOutput>.Process().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop