SoundEffectProcessor Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)

A sound effect processor that processes an intermediate AudioContent type. This type encapsulates the source audio content, producing a SoundEffect type that can be used in the game.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
      Microsoft.Xna.Framework.Content.Pipeline.Processors.SoundEffectProcessor

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentProcessorAttribute(DisplayName = "Sound Effect - MonoGame")]
public class SoundEffectProcessor : ContentProcessor<TInput,TOutput>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The SoundEffectProcessor type exposes the following members.

  Platforms Name Description
SoundEffectProcessor Initializes a new instance of SoundEffectProcessor. 
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  Platforms Name Description
Quality Gets or sets the target format quality of the audio content. 
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  Platforms Name Description
Process Builds the content for the source audio. (Overrides ContentProcessor<TInput,TOutput>.Process().)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop