TextureProcessor Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentProcessorAttribute(DisplayName = "Texture - MonoGame")] public class TextureProcessor : ContentProcessor<TInput,TOutput>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The TextureProcessor type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
TextureProcessor | Initializes a new instance of the ContentProcessor class. |
Platforms | Name | Description | |
---|---|---|---|
ColorKeyColor | |||
ColorKeyEnabled | |||
GenerateMipmaps | |||
MakeSquare | |||
PremultiplyAlpha | |||
ResizeToPowerOfTwo | |||
TextureFormat |
Platforms | Name | Description | |
---|---|---|---|
Process | Processes the specified input data and returns the result. (Overrides ContentProcessor<TInput,TOutput>.Process().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop