VertexDeclarationContent Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)
Provides methods and properties for maintaining the vertex declaration data of a VertexContent.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentItem
Microsoft.Xna.Framework.Content.Pipeline.Processors.VertexDeclarationContent
Microsoft.Xna.Framework.Content.Pipeline.ContentItem
Microsoft.Xna.Framework.Content.Pipeline.Processors.VertexDeclarationContent
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public class VertexDeclarationContent : ContentItem
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The VertexDeclarationContent type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
VertexDeclarationContent | Initializes a new instance of VertexDeclarationContent. |
Platforms | Name | Description | |
---|---|---|---|
Identity | Gets or sets the identity of the content item. (Inherited from ContentItem.) | ||
Name | Gets or sets the name of the content item. (Inherited from ContentItem.) | ||
OpaqueData | Gets the opaque data of the content item. (Inherited from ContentItem.) | ||
VertexElements | Gets the VertexElement object of the vertex declaration. | ||
VertexStride | The number of bytes from one vertex to the next. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop