WavImporter Class (Microsoft.Xna.Framework.Content.Pipeline)

Provides methods for reading .wav audio files for use in the Content Pipeline.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
      Microsoft.Xna.Framework.Content.Pipeline.WavImporter

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentImporterAttribute(".wav", DisplayName = "Wav Importer - MonoGame", DefaultProcessor = "SoundEffectProcessor")]
public class WavImporter : ContentImporter<T>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The WavImporter type exposes the following members.

  Platforms Name Description
WavImporter Initializes a new instance of ContentImporter. 
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  Platforms Name Description
Import Called by the XNA Framework when importing a .wav audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop