WmaImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides methods for reading Windows Media Audio (.wma) files for use in the Content Pipeline.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.WmaImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.WmaImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".wma", DisplayName = "Wma Importer - MonoGame", DefaultProcessor = "SongProcessor")] public class WmaImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The WmaImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
WmaImporter | Initializes a new instance of WmaImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the XNA Framework when importing a .wma file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop