WmaImporter Class (Microsoft.Xna.Framework.Content.Pipeline)

Provides methods for reading Windows Media Audio (.wma) files for use in the Content Pipeline.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
      Microsoft.Xna.Framework.Content.Pipeline.WmaImporter

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentImporterAttribute(".wma", DisplayName = "Wma Importer - MonoGame", DefaultProcessor = "SongProcessor")]
public class WmaImporter : ContentImporter<T>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The WmaImporter type exposes the following members.

  Platforms Name Description
WmaImporter Initializes a new instance of WmaImporter. 
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  Platforms Name Description
Import Called by the XNA Framework when importing a .wma file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop