WmvImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides methods for reading Windows Media Video (.wmv) files for use in the Content Pipeline.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.WmvImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.WmvImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".wmv", DisplayName = "Wmv Importer - MonoGame", DefaultProcessor = "VideoProcessor")] public class WmvImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The WmvImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
WmvImporter | Initializes a new instance of WmvImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the XNA Framework when importing a .wmv file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop