MeshHelper.TransformScene Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Transforms the contents of a node and its descendants.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void TransformScene(
	NodeContent scene, 
	Matrix transform
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

scene
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent
The root node of the scene to transform.
transform
Type: Microsoft.Xna.Framework.Matrix
The transform matrix to apply to the scene.
The node transforms themselves are unaffected.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop