MeshHelper.TransformScene Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Transforms the contents of a node and its descendants.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static void TransformScene( NodeContent scene, Matrix transform )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- scene
-
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent
The root node of the scene to transform.
- transform
-
Type: Microsoft.Xna.Framework.Matrix
The transform matrix to apply to the scene.
The node transforms themselves are unaffected.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop