GraphicsAdapter.QueryRenderTargetFormat Method (Microsoft.Xna.Framework.Graphics)
Queries for support of the requested render target format on the adaptor.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public bool QueryRenderTargetFormat( GraphicsProfile graphicsProfile, SurfaceFormat format, DepthFormat depthFormat, int multiSampleCount, out SurfaceFormat selectedFormat, out DepthFormat selectedDepthFormat, out Int32 selectedMultiSampleCount )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- graphicsProfile
-
Type: Microsoft.Xna.Framework.Graphics.GraphicsProfile
The graphics profile.
- format
-
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
The requested surface format.
- depthFormat
-
Type: Microsoft.Xna.Framework.Graphics.DepthFormat
The requested depth stencil format.
- multiSampleCount
-
Type: System.Int32
The requested multisample count.
- selectedFormat
-
Type: out Microsoft.Xna.Framework.Graphics.SurfaceFormat
Set to the best format supported by the adaptor for the requested surface format.
- selectedDepthFormat
-
Type: out Microsoft.Xna.Framework.Graphics.DepthFormat
Set to the best format supported by the adaptor for the requested depth stencil format.
- selectedMultiSampleCount
-
Type: out System.Int32
Set to the best count supported by the adaptor for the requested multisample count.
Return Value
Type: System.BooleanTrue if the requested format is supported by the adaptor. False if one or more of the values was changed.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web