VertexContent.PositionIndices Property (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Gets the list of position indices.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public VertexChannel<int> PositionIndices { get; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Property Value

Type: VertexChannel<System.Int32>
Position of the position index being retrieved.
This list adds a level of indirection between the actual triangle indices and the Positions member of the parent. This indirection preserves the topological vertex identity in cases where a single vertex position is used by triangles that straddle a discontinuity in some other data channel. For example, the following code gets the position of the first vertex of the first triangle in a GeometryContent object: parent.Positions[Vertices.PositionIndices[Indices[0]]]
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop