VertexChannel Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Provides methods and properties for maintaining a vertex channel.
A vertex channel is a list of arbitrary data with one value for each vertex. Channels are stored inside a GeometryContent and identified by name.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel
Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel<T>
Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel
Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannel<T>
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[DefaultMemberAttribute("Item")] public abstract class VertexChannel : IList, ICollection, IEnumerable
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The VertexChannel type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
Contains(object) | Determines whether the specified element is in the channel. (Implements IList.Contains().) | ||
CopyTo(Array, int) | Copies the elements of the channel to an array, starting at the specified index. (Implements ICollection.CopyTo().) | ||
GetEnumerator() | Gets an enumerator interface for reading channel content. (Implements IEnumerable.GetEnumerator().) | ||
IndexOf(object) | Gets the index of the specified item. (Implements IList.IndexOf().) | ||
ReadConvertedContent<TargetType> | Reads channel content and automatically converts it to the specified vector format. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop