PipelineImporterContext Class (MonoGame.Framework.Content.Pipeline.Builder)
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext
MonoGame.Framework.Content.Pipeline.Builder.PipelineImporterContext
Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext
MonoGame.Framework.Content.Pipeline.Builder.PipelineImporterContext
Namespace: MonoGame.Framework.Content.Pipeline.Builder
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public class PipelineImporterContext : ContentImporterContext
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The PipelineImporterContext type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
PipelineImporterContext |
Platforms | Name | Description | |
---|---|---|---|
IntermediateDirectory | The absolute path to the root of the build intermediate (object) directory. (Overrides ContentImporterContext.IntermediateDirectory().) | ||
Logger | Gets the logger for an importer. (Overrides ContentImporterContext.Logger().) | ||
OutputDirectory | The absolute path to the root of the build output (binaries) directory. (Overrides ContentImporterContext.OutputDirectory().) |
Platforms | Name | Description | |
---|---|---|---|
AddDependency | Adds a dependency to the specified file. This causes a rebuild of the file, when modified, on subsequent incremental builds. (Overrides ContentImporterContext.AddDependency().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop