VertexChannelNames.EncodeName Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Combines a vertex declaration usage and usage index into a string name.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static string EncodeName(
	VertexElementUsage vertexElementUsage, 
	int usageIndex
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

vertexElementUsage
Type: Microsoft.Xna.Framework.Graphics.VertexElementUsage
A vertex declaration.
usageIndex
Type: System.Int32
An index for the vertex declaration.

Return Value

Type: System.String
Resulting encoded name.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop