November 7, 2013 by Tom Spilman in News
Sándor, a developer at Bit Bandit Games, has sent me a video of their upcoming game KOTA(Knight of The Air), a WWI shoot ’em up, in the vein of 1942.
It’s coming soon to OUYA.
October 14, 2013 by Tom Spilman in News
Skullz, by Codheadz, is FREE and now available on the Windows 8 Store!
Some of the Skullz seem to be ALIVE!
The quicker you tap them the higher your score. Fun for Halloween.
Can you beat the High Score?
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October 3, 2013 by Tom Spilman in News
Battlepillars is a Free-to-Win real-time strategy game now available on iOS and Android!
In Battlepillars you command caterpillars armed to the teeth with flamethrowers, sticky honey, mines, machine guns, and more! Players can conquer their way through a 50 level campaign with 5 big boss Battlepillars or take the fight online with real-time multiplayer! Don’t forget to check out the Test Zone for testing new strategies, and Endless Mode where players must survive for as long as possible against the combined onslaught of the red caterpillar army!
Battlepillars takes full advantage of MonoGame and Xamarin technologies to go cross platform. We also take advantage of several native SDKs on each platform. We have integrated Game Center multiplayer on iOS, Google Play Game services multiplayer on Android, and the Samsung Chord SDK. We also included support for in-app purchases on these app stores as well as push notifications.
iOS App store Google Play Samsung App Store
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September 30, 2013 by Tom Spilman in News
Speed Tunnel, by Green Leaf Studio, is now available on Google Play and the Windows 8 Store!
3D Hi-Speed tunnel based game with amazing detailed graphic, extraordinary sounds and addicting gameplay. Collect pick-ups, use powers, shoot and jump, reach the highest speed level and ride as far as you can.
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July 22, 2013 by Tom Spilman in Books, News
The book 2D Graphics Programming for Games is now available from your favorite book outlets.
2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film.
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June 27, 2013 by Tom Spilman in Books, News
Adam Dawes, a regular community member, has just announced that his new book, Windows 8 and Windows Phone 8 Game Development, is now available. It can be downloaded from Apress and will soon be available in book form from Amazon, within the next few days.
The book is focussed on using C# and MonoGame and covers a variety of topics, including:
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