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2 MonoGame titles coming to PS4…

June 11, 2013 by Tom Spilman in News

PS4

The whole of the MonoGame team were pleasantly surprised to see Transistor, by Supergiant Games, and Mercenary Kings (a KickStartart project), by Tribute Games, showcased at the Sony press conference last night!! Both of these games, which are currently in development, are written in C# and use MonoGame for their Steam/PC releases.

So do they have MonoGame working on the PS4 already? Time will tell. To whet your appetites, here are gameplay videos of both games…

Transistor:

Mercenary Kings:

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MonoGame inside Game Developer Magazine

May 9, 2013 by Tom Spilman in News

Our very own Dean Ellis (aka technomage) has just had a fairly comprehensive MonoGame article published in the latest issue of Game Developer Magazine.

Game Developer Magazine is closing its doors soon, so grab your digital copy NOW, before they do!

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MonoGame 3.0.1

March 3, 2013 by Tom Spilman in News, Releases

This is a small hotfix release. The main purpose is to re-target the Android version of MonoGame to link to the assemblies released as part of the Xamarin 2.0 release. We have also provided a .mpack which is compatible with Xamarin Studio, the old MonoDevelop 3.0 .mpack is also provided.

It also includes the following fixes:

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MonoGame 3.0

January 21, 2013 by Tom Spilman in Releases

Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.

See the Breaking changes section below to see some of the things that have changed that might effect your app.

What’s New

Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible. Thanks to all of our contributors for raising issues and fixing bugs. We would also like to thank Xamarin for their continued support.

We will continue to enhance this stable release over the next few months.

Visual Studio

It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.

If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.

The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.

MonoDevelop

For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the “Add In Manager” within MonoDevelop. It requires MonoDevelop 3.x. The MonoDevelop package can also be downloaded manually and installed again from the “Add In Manager” using the “Install from File” option.

This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms

Breaking Changes

If you want to get the source for this release just grab the latest code drop from github:
https://github.com/mono/MonoGame/archive/v3.0.0.0.zip

The dependencies can be downloaded from:
https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master

Any feedback should be raised on github:
https://github.com/mono/MonoGame/issues

If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device’s operating system. If possible, include a link to sample code that demonstrates the issue so that we can reproduce it.

If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.

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MonoGame 3.0 Beta

October 25, 2012 by Tom Spilman in Releases

This is a beta release of the up coming MonoGame 3.0.

It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms: Windows, Linux, Android and Windows 8.

If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.

The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop.

For those of you wishing to use the normal windows port it will install and include the openal installer.
If you want to get the source for this release just grab the latest code drop from github.
https://github.com/mono/MonoGame/zipball/develop3d

The dependencies can get got from
https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master

Any feedback should be raised on github
https://github.com/mono/MonoGame/issues?milestone=3&state=open

If you raise an issue please include “3.0 Beta” in the description so it can be traced easily, also include as much detail as possible.

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MonoGame 2.5.1

June 18, 2012 by Tom Spilman in Releases

The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some fixes to the audio system under iOS.

This release also includes an updated Windows Installer for Visual Studio 2010 and MonoDevelop. This will install a binary release that will allow you to develop Windows and Linux based MonoGame projects. It includes some project templates to easily create a new MonoGame project.

ROADMAP
This is an point release of the 2.5 develop branch
All continuing efforts are going into v3.x, see below.
The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.

HOW YOU CAN HELP
Firstly, go over to github and register. Then fork the main repo found at https://github.com/mono/MonoGame
This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.
You can also join the active community of developers on IRC at irc.gnome.org on the #monogame channel, where the day-to-day improvements are being discussed in real time.
If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.

*SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)
Jalfx (for starting this project in 2010, when it was called XNATouch)
kjpou1
technomage
slygamer (Konaju Games)
Clancey (Xamarin)
Grapes
JorgeMagic (Cell SDK)
Kungfubanana
espes
Tapani
ncoder
tomspilman (Sickhead Games)
Lancej
CartBlanche
directhex (Linux Support)
danzel (PSS Support)

Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.

Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.

Also to Sickhead Games for their continued work on the 3D branch and for adding Metro support. As well as danzel for kicking off the Playstation Suite support.

And finally to anyone else who has contributed to this release.

For Fixes and Features see the post on http://monogameteam.blogspot.co.uk/

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