One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.


We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.


All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.


With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts

MonoGame 3.8

MonoGame 3.8 is now available for all!

5 months ago  17 replies  47.30k views  113 likes  

high text panel resolution in a low resolution Game (pixel art)

1 minute ago  0 replies  1 views 

Jittering when rotating and then translating a matrix

1 day ago  1 replies  54 views 

Migrating development from Windows (Visual Studio) to Linux (command line publishing)

7 hours ago  0 replies  22 views 

DesktopGL and .Net core

1 year ago  6 replies  2.78k views  1 likes  

How to make background transparent?

2 days ago  0 replies  77 views 

merging several png files into 1 spritesheet pragmatically

1 week ago  3 replies  178 views  4 likes  

Moogame is not generating Debug.xnb [LINUX]

15 hours ago  0 replies  36 views 

TiledMap effect (pixel shader) is not working

1 month ago  3 replies  245 views 

How to define vertex declaration in Riemer XNA tutorial.

2 days ago  0 replies  62 views 

"This MGFX is for an older release of Monogame..." How do I compile to MGFX version 10?

1 day ago  0 replies  40 views 

[solved] FPS is limited in windowed mode

1 day ago  3 replies  96 views  2 likes  

MonoGame WebGL, how?

2 days ago  0 replies  122 views 

Building a Library of Images for Everyone

4 years ago  19 replies  29.50k views  234 likes  

My docker image to compile my app on linux, including shaders

23 hours ago  0 replies  34 views 

Nopipeline - saving you from Pipeline Tool.

1 year ago  4 replies  1.91k views  8 likes  

Looking for feedback regarding my Monogame based libraries.

1 week ago  1 replies  192 views  1 likes  

Physics engine,Impulse resolution

3 days ago  0 replies  134 views 

.NET 5 with MonoGame's DesktopGL

2 months ago  3 replies  813 views  4 likes  

Issues with models not showing in the right way

2 days ago  1 replies  60 views  1 likes  

Neo - My little resolution independent GUI project

1 week ago  5 replies  242 views  12 likes  

MonoGame inside your web browser

2 years ago  29 replies  16.88k views  64 likes  

Is there a way of using monogame and winforms?

2 days ago  2 replies  105 views  2 likes  

I made a guide to setting up 3D Animations with Aether.Extras

10 months ago  2 replies  470 views  7 likes  

[SOLVED] Pipeline extension 3.8 Unable to load DLL 'FreeImage'

2 months ago  1 replies  216 views  1 likes  

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