One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.


We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.


All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.


With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts

MonoGame 3.7.1 Release

MonoGame 3.7.1 is now available for download

1 year ago  14 replies  99.00k views  22 likes  

Is it a bad idea to create objects every update/draw?

2 days ago  4 replies  181 views  2 likes  

Issues with MACOs

8 hours ago  0 replies  22 views 

Fllipster Haalloween game free

2 months ago  0 replies  424 views  2 likes  

Monogame with Visual Studio 2017 on MacOS ?

1 week ago  0 replies  154 views 

Is this possible on the vertex shader.

2 weeks ago  4 replies  406 views 

Sharing My Music and Sound FX - Over 1000 Tracks

3 years ago  16 replies  32.78k views  260 likes  


1 year ago  12 replies  2.14k views  9 likes  

Shader compatibility

2 days ago  0 replies  88 views 

How to copy monogame templates for VS for Rider?

2 years ago  1 replies  1.88k views  1 likes  

Building A Windows Installer For MonoGame App

1 week ago  8 replies  392 views  9 likes  

My Take on an Infinite Voxel Engine

2 months ago  8 replies  1.32k views  27 likes  

I open-sourced my multiplayer synchronization library

2 days ago  0 replies  105 views  8 likes  

Building a Library of Images for Everyone

3 years ago  19 replies  25.86k views  224 likes  

Usefull Library

2 days ago  0 replies  82 views  5 likes  

Help The Minotaur coming to steam in January

1 month ago  1 replies  426 views  8 likes  

Pipeline for mac

3 days ago  0 replies  96 views 

Content Pipeline broken

3 days ago  0 replies  98 views 

Rendering text without SpriteFont

2 years ago  6 replies  3.99k views  3 likes  

Loading OTF files at runtime

3 days ago  2 replies  104 views  1 likes  

[SOLVED]Hiding the title bar

5 days ago  3 replies  184 views  2 likes  

Kosmonaut's Isometric Adventures

1 week ago  2 replies  332 views  6 likes  

How can I add new content to my game?

1 week ago  4 replies  311 views 

Google Pixel - Immersive Sticky Mode can't get rid of black bars

1 year ago  6 replies  1.08k views  1 likes  

Jetboard Joust - 'Defender' Inspired Retro SHMUP

3 years ago  9 replies  4.99k views  24 likes  

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