One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.


We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.


All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.


With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts

MonoGame 3.7.1 Release

MonoGame 3.7.1 is now available for download

1 year ago  16 replies  118.22k views  24 likes  

VideoPlayer Not Working?

2 years ago  0 replies  1.08k views 

UI Frameworks

5 years ago  78 replies  46.41k views  59 likes  

Mac callbacks

1 day ago  0 replies  34 views 

GamePad.GetState() null exception

2 days ago  0 replies  42 views 

MGCB Editor Mac Icon

2 days ago  1 replies  55 views  1 likes  

Install MonoGame 3.7.1 on Linux Mint 19.2 Tina Cinnamon

7 months ago  7 replies  2.03k views  5 likes  

Is it possible to remove dependency on Windows Media Player?

3 days ago  0 replies  82 views 

Sharing My Music and Sound FX - Over 1000 Tracks

3 years ago  16 replies  35.21k views  270 likes  

Maze Burrow Released

4 days ago  0 replies  99 views  4 likes  

Forum upgrade

1 week ago  7 replies  276 views  24 likes  

Vector2.Distance() is slooooooooow.....

5 days ago  1 replies  248 views  4 likes  

Magrathea - a full-scale planet rendering project

6 days ago  1 replies  203 views  13 likes  

Monogame crashes through SharpDX on XBOXONE/PC while playing multiple SoundEffects in parallel

6 days ago  1 replies  99 views  2 likes  

Help Us Improve MonoGame Documentation!

5 years ago  15 replies  7.46k views  12 likes  

Building a Library of Images for Everyone

3 years ago  19 replies  27.60k views  227 likes  

[SOLVED] The Newest version of VS2019 and Pipeline Tool

6 days ago  3 replies  209 views 

Failed to load SDL library.

2 weeks ago  0 replies  187 views 

[SOLVED] How to rebuild a custom version of BasicEffect in Pipeline tool

1 week ago  0 replies  82 views 

macOS Incorrect Working Directory

1 week ago  0 replies  92 views 

Aether.Physics2D - Release v 1.0

2 years ago  28 replies  9.92k views  27 likes  

Building from source code MonoGame 3.7.1

1 week ago  0 replies  152 views  2 likes  

Error while saving to .xml

2 weeks ago  2 replies  255 views  3 likes  

Alternative for Texture2D.FromStream(graphicsDevice, stream, width, height, zoom)?

1 week ago  0 replies  113 views  1 likes  

[Solved] No default importer TMX files

1 week ago  0 replies  150 views 

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